Creating Pseudo-3D Imagery with GIMP: Part 1
In this two part article series by Reynante Martinez, we will learn how to digitally sketch/draw your scenes, give them subtle color shifts, add fake lighting, and apply filter effects to further emulate how 3D does its job in a step by step process. We will start off from scratch and move on to create a realistic 3D scene with just some 2D tools.
We will discuss:
* creating an appropriate canvas
* layering
* layer modes
* layers as backups
* selection tools
* color transition and theory
* gradients
* filters
* faking Depth of Field
* faking reflections
* simple post processing
In the previous article I’ve written ( Creating Convincing Images with Blender Internal Renderer-part1), I discussed about creating convincing 3D still images through color manipulation, proper shadowing, minimal lighting, and a bit of post-processing, all using but one application – Blender. This time, the article you’re about to read will give us some thoughts on how to mimic a 3D scene with the use of some basic 2D tools.
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